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THE DEAD VILLAGE

warning: sound is loud

ROLE

Lead Level Designer,

Co-Writer,

SFX

YEAR

GENRE

FPS Horror

2019

PLATFORM

PC

DESCRIPTION

The Dead Village is a narrative driven horror game. Our vision for the project was to create an immersive horror experience using environmental storytelling without any jumpscares. The low-fi visual look of the game was inspired by 90s/early 2000s PlayStation 1 games like Silent Hill.

 

My team and I created The Dead Village over a period of 3 months and collaborated with two students from the Berklee School of Music to create SFX and an original soundtrack.

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The story is that you, the player, have crashed your car on a seemingly empty highway deep in a forested area of backwoods America. As you leave the wreckage, you see a light in the distance; but as you approach you hear some strange noises...

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My responsibilities on The Dead Village were:

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  • Design, create and implement 2 immersive horror levels in Unity with ProBuilder.

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  • Design and implement moments and interactions with the environment and NPCs that immerse and evoke emotions of creepiness and psychological horror.

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  • Writing NPC dialogue.

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  • Directing in-game cutscenes and the trailer using storyboards.

RESPONSIBILITIES

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